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College Libraries User Experience: Library Usage Drawings

College Libraries faculty and staff collaboratively conduct research to learn about and improve the experience of users as they engage with library resources, services, and spaces in person and online.

Library Usage Drawings

Overview

This attitudinal study was conducted via opportunity sampling at a table temporarily placed near the Rivers Green entrance of Addlestone Library. Participants were asked to use the provided materials to draw a picture of how they use the library within a timed, six-minute session. Immediately afterward, they were asked to narrate, or explain, each aspect of their drawing and briefly respond to ad-hoc interview questions.

While there were no specific research questions for this study, we were especially interested in how students were using the library classrooms in Addlestone Library (i.e., ADDL 120, 122, 127, and 360) as well as point-of-need research and instruction services (i.e., in-person and virtual appointments, in-person assistance at the Access & Instruction Desk, and virtual assistance via chat, phone, SMS text, and email).

Semester

Fall 2024

Team

Amanda Kraft

How We Did It

Two handwritten signs, a glass container of markers (many colors), and a map of the Addlestone Library's first floor. One sign says, "Got 10 minutes? Draw me a picture,” and the other sign says, "Got 10 more? Sign up to give me a tour."

Long table with chairs on two sides. On top of the table, there are stacks of blank, white paper; a glass container of markers (many colors); and a handwritten sign that says, "Got 10 more? Sign up to give me a tour."

The research methods used were cognitive mapping and short interviews. Participants were asked to pick three differently colored markers and use them to create a legend numbered "1," "2," and "3" in the top-right of a blank sheet of paper. They were then asked to draw a picture of how they use the library, using each one of their three markers for two minutes in the order dictated by their numbered legend. When the time was up (six minutes in total), the participants explained each aspect of their drawing and were briefly interviewed in more detail, especially about their usage of the Addlestone Library classrooms and point-of-need research and instruction services.

What We Found

Elaborate student drawing using red, blue, and yellow markers. The drawing from left to right includes illustrations of one of the Podcast Studios, a printer, an iced Starbucks drink, two books (one geology and one philosophy), a student listening to music with headphones, a window with sunshine coming through it, a laptop, a group of students hanging out, a student sleeping, and more.

Six undergraduate students and one Aramark/Starbucks employee participated within a period of three to four hours, and each of their pictures was worth a thousand words! Their narrations provided in-depth insight into what students value about Addlestone Library, and the numbered legends demonstrated the order in which things were drawn.

Overall, the data demonstrate that students deeply enjoy both studying and socializing in Addlestone Library, but also highlight unawareness of, and (self-reported) anxiety about, library resources, services, and spaces. Participants also observed a lack of clarity/consistency on library policies, especially those regarding food and drink, hours, and noise, and expressed the need for better wayfinding signage. These were recurring research themes in 2024-2025.

What's Next

To address these themes in 2025-2026, the team is enthusiastic about prototyping student-centered signage as well as promotional events via the Library UX and Engagement (LUXE) Café, a pop-up event during which we ask library users to spend five to ten minutes answering usability questions, completing monitored tasks, or getting a quick refresher on library basics in exchange for free snacks and beverages.

Contact

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Amanda Kraft
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